If the drag action ends after something else has put the screen shield
into a different state we can end up in an inconsistent screen shield
state where the whole thing is empty.
https://bugzilla.gnome.org/show_bug.cgi?id=703126
},
_onDragEnd: function(action, actor, eventX, eventY, modifiers) {
+ if (this._lockScreenState != MessageTray.State.HIDING)
+ return;
if (this._lockScreenGroup.y < -(ARROW_DRAG_THRESHOLD * global.stage.height)) {
// Complete motion automatically
let [velocity, velocityX, velocityY] = this._dragAction.get_velocity(0);